MAPS & JOURNEYS: Finishing the Software
Continuing on from the last post, whilst Lauren was editing the video, Julia was forming the brain and Josh was editing the audio, i edited the images.
These are the final images used in the project. I decided to go for a very high contrast black and white style to show detail, but at the same time remove some of it.
This style was achieved by playing with the Highlight, Shadow, Blacks, Whites, Detail and Saturation sliders in camera raw. Then in Photoshop i darkened the edges of the frame, focusing the eye on singular details within the image.
At this point the edited video and sounds were ready. Since the Quartz project was modularly designed, it was easy to just replace the video and image with the new ones.
At this step i watched the following tutorials to help me with what i was about to do next:
The images were programmed to be scanned from their folder, and then play one after another back and forth.
This was then rendered in it's own patch for further manipulation, so that a matte could be added in the original composition to give the appearing effect when the sequence is activated
Now, the sound was to be imported.
Since Quartz Composer does not have any tools for audio, i had to download some from http://kinime.net, a website with free plug-ins and resources, forums, etc on Quartz Composer.
The audio was loaded in to the patch. A series of other patches tell the audio player what speakers to use, and then lastly to synchronise the Audio with the picture the Movie Importer tells the Audio Player it's current position.
The same was done for the distorted sounds (loaded as one pre-rendered clip), but connected to a different toggle.
Now with everything linked in to place, and a few extra math patches and switches added to disable the distorted sound and images when the final video is loaded, this is what the final nodes look like:
This is a quick demo of what the final Quartz Composition looks like when run:
These are the final images used in the project. I decided to go for a very high contrast black and white style to show detail, but at the same time remove some of it.
This style was achieved by playing with the Highlight, Shadow, Blacks, Whites, Detail and Saturation sliders in camera raw. Then in Photoshop i darkened the edges of the frame, focusing the eye on singular details within the image.
At this step i watched the following tutorials to help me with what i was about to do next:
The images were programmed to be scanned from their folder, and then play one after another back and forth.
This was then rendered in it's own patch for further manipulation, so that a matte could be added in the original composition to give the appearing effect when the sequence is activated
Now, the sound was to be imported.
Since Quartz Composer does not have any tools for audio, i had to download some from http://kinime.net, a website with free plug-ins and resources, forums, etc on Quartz Composer.
The audio was loaded in to the patch. A series of other patches tell the audio player what speakers to use, and then lastly to synchronise the Audio with the picture the Movie Importer tells the Audio Player it's current position.
The same was done for the distorted sounds (loaded as one pre-rendered clip), but connected to a different toggle.
Now with everything linked in to place, and a few extra math patches and switches added to disable the distorted sound and images when the final video is loaded, this is what the final nodes look like:
This is a quick demo of what the final Quartz Composition looks like when run:
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