3D MODELING: Ufo and Animation
To start off our last session we created a spaceship out of a cylinder using the extrude tool and the insert edge loop tool. I also used the soften edge tool to smooth the more spherical surfaces.
I also added some further detail for some possible lights at the outer rim of the spaceship
The next step was to UV map the model. Using a combination of Planar and Cylindrical Mapping i managed to efficiently map the faces
After exporting the uv snapshot i painted the textures in photoshop
and then applied them using a blinn material in maya
We also added a specular map to control how the object shines.
Also to add detail to our model we created a higher poly mesh with some extra details, and then transfered it to the lower poly mesh as a normal map
This is what the final model looks like:
I also added some further detail for some possible lights at the outer rim of the spaceship
The next step was to UV map the model. Using a combination of Planar and Cylindrical Mapping i managed to efficiently map the faces
After exporting the uv snapshot i painted the textures in photoshop
and then applied them using a blinn material in maya
We also added a specular map to control how the object shines.
Also to add detail to our model we created a higher poly mesh with some extra details, and then transfered it to the lower poly mesh as a normal map
This is what the final model looks like:
To finish our lesson, we learned how to do basic keyframing, and how to use the graph editor to make a looping animation of our ship spinning
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