INTERACTIVITY: Introduction to Unity
Starting of the interactivity workshop was a pretty much hands on introduction to Unity, a widely used game engine.
We learned how to create basic GameObjects, such as Cubes, Spheres, Planes and Lights.
We also learned how to use components, and how they add attributes to a GameObject.
We were asked to create a very simple physics simulation with cubes
We also started to script in C#, learning about variables and their types, functions and how Unity has it's own set of added functions such as the Start and Update functions, and the "if" statement.
Overall it has been a good introduction to the software, and i'm quite exited to explore interactive software and game design.
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