INTERACTIVITY: Further Game Developement
During our 3rd session we started to add more elements to our game. We lit the scene using a three point lighting system, and we explored materials and added a background plane
We also created a script to make our ship move based on the horizontal and vertical axis:
Lastly i managed to import the spaceship i designed in Maya in the 3D workshop, and replace the default one.
We also created a script to make our ship move based on the horizontal and vertical axis:
using UnityEngine;using System.Collections;
public class PlayerController : MonoBehaviour {
public float moveHorizontal = 0; public float moveVertical = 0; public float speed = 10;
public float xMin,xMax,zMin,zMax;
public Vector3 movement = Vector3.zero;
void FixedUpdate () { moveHorizontal = Input.GetAxis ("Horizontal"); moveVertical = Input.GetAxis ("Vertical");
movement = new Vector3 (moveHorizontal,0,moveVertical);
transform.rigidbody.velocity = movement * speed; }
}
Lastly i managed to import the spaceship i designed in Maya in the 3D workshop, and replace the default one.
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