Thomas Doukinitsas
BEYOND THE BOUNDARIES: Maya VS Cinema4D

BEYOND THE BOUNDARIES: Maya VS Cinema4D

One of the more technical questions i had from the beginning was "Maya or Cinema4D".
Maya is an industry standard supported by the university, but i feel uncomfortable in it, and also

After speaking and discussing with John Hunn, an an animation tutor technician at uca, the benefits of both were outlined:

Maya is an industry standard and the main reason it is supported at universities is because it is free for educational use. However Cinema 4D is also supported by the industry, not as much as Maya.

I was advised that if i feel comfortable with Cinema 4D and can work with it then there is no problem with using it. However we need to keep in contact to see if things work.

Uni also has a dedicated render farm running "Arnold", an industry standard renderer. Arnold is supported by both Maya and Cinema4D, and i've downloaded a personal learning version to test it out. The only limitation is that my renders will have a watermark, therefore i need to see if the project files that i create at home can be rendered at uni.

Also as a backup, if uni can't render our project, i'm thinking of setting up a render farm at home using regular computers.

The only problem i've had with Arnold so far is that it only works with it's own materials and lights, therefore there is a bit of a learning curve since they are different from the standard materials and lights. Also they look different, so that is another thing to consider.

Left: Cinema4D's Standard Renderer - Right: Arnold Renderer
The skin material works well, although i still need to figure out how to overlay a texture onto it. Also the hair needs more research and shadows need to be figured out. I feel as if with the arnold renderer the skin is too shiny, however that might be due to the settings.

Lastly i will try sometime soon to send a test scene to the uni machines so see if any problems pop up.

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