REFLECTIONS: Color Grading
After finishing the edits and visual effects for each scene, i sent it over to Adobe Speedgrade using Adobe's Dynamic Link:
File > Send to Adobe SpeedGrade |
The first thing i did was balance out the shots's exposure to fix any continuity errors. After that i added a series of Primary filters to stylize the colors. The main things i did were:
- For the first scene the whole image was tinted to a more extreme blue color. This not only set the dark mood we were going for but also helped sell the light source as being the LED light from the computer.
- For the second scene the colors start out vibrant and saturated, bringing out greens and blues to show the utopian nature of the digital world, showing that it's a place to escape from the coldness and darkness of the real world. As the scene progresses however, the colors fade away in to a darker, colder look. This is to reflect the character's decent in to a darker place. As a side effect it also may portray reality seeping into the digital domain, since i'm using the same color palette as the first scene.
- For the third scene the colors are a more mild, but still dark and cool. Blacks are crushed slightly so that Rob can blend in to the darkness a bit more, to show that he's confined. This also removed some of the keying errors.
The main SpeedGrade interface |
After those primary corrections, i added some secondary corrections on top to make the skin tones look a bit more natural. This was done by isolating the skin tones and making them a bit warmer.
Then, to some of the shots i added an extra primary correction layer with a mask to brighten or darken certain areas of the image, in order to emphasize certain parts when needed.
Here i'm brightening up the eye slightly, since that's integral to the story. |
To increase the contrast slightly, and to also make the image look a bit more film-like i applied a LUT (Look Up Table) to the entire image.
I chose this look up table because it was subtle, yet effective |
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