EXPERIMENTAL SOUND: Beginnings of the Project
After going over Joe's eq, reverb, mixing and compression lessons (skills i already had an acceptable understanding of, but learned a few more tips and tricks), i started assembling my sound project.
Whilst looking at the painting the first major thing i noticed was crowds of people, so i set of to location recording in farnham high street on a Saturday, when there will be allot of people around making noises like footsteps, talking with each other, etc. I also recorded ambient noise in a forest, to contrast the crowd sound and to gradually build up my soundscape, like the painter gradually built up his composition whilst painting it.
After a bit of experimenting, i also wanted to add a low end rumble to represent the large factories in the background, and give my soundscape some scale. I found an atmosphere drone from a collection by videocopilot.net, called "Pro Scores". I eq'd it so that i removed all of the mid and high range frequencies, therefore there would only be a Bassy rumble. I also send all of my environment sounds i had recorded to a seperate bus, and then removed most of the low end frequencies so that they wouldn't clash with the rumble i had added.
Lastly i added a few hits from a stock collection to represent industrial sounds of machines at work, and i also synthesised a sound in logic pro to add some repetitiveness to the track, due to the fact that most industrial activities are repetitive.
During our mixing and compression lesson i balanced out my sounds and made sure that everything was clearly audible but within legal standards.
The last step now is recording some sounds on Wednesday in the studio to add maybe some hits, using items like pipes and metal.
Here is what i have so far:
Whilst looking at the painting the first major thing i noticed was crowds of people, so i set of to location recording in farnham high street on a Saturday, when there will be allot of people around making noises like footsteps, talking with each other, etc. I also recorded ambient noise in a forest, to contrast the crowd sound and to gradually build up my soundscape, like the painter gradually built up his composition whilst painting it.
After a bit of experimenting, i also wanted to add a low end rumble to represent the large factories in the background, and give my soundscape some scale. I found an atmosphere drone from a collection by videocopilot.net, called "Pro Scores". I eq'd it so that i removed all of the mid and high range frequencies, therefore there would only be a Bassy rumble. I also send all of my environment sounds i had recorded to a seperate bus, and then removed most of the low end frequencies so that they wouldn't clash with the rumble i had added.
Lastly i added a few hits from a stock collection to represent industrial sounds of machines at work, and i also synthesised a sound in logic pro to add some repetitiveness to the track, due to the fact that most industrial activities are repetitive.
During our mixing and compression lesson i balanced out my sounds and made sure that everything was clearly audible but within legal standards.
The multi-track session so far... |
The last step now is recording some sounds on Wednesday in the studio to add maybe some hits, using items like pipes and metal.
Here is what i have so far:
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